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CXXVII. Swampfiends: The Witch

I reached the stage of my club's Malifaux campaign when my crew can purchase a Master, so I got to work on a model to represent Zoraida herself.
The Witch is my Zoraida proxy. The original plastic model would have been passable, but as soon as I saw this released I knew I had to get it as a substitute. It's the Hag from the Guildball game. I had to convert a bit to change her from a sea hag into a swamp hag, but it was totally worth the effort. I like her so much better than the plastic Zoraida.
Instead of fishing gear she originally came with, I gave her a bundle of sticks. Them, the skull and the fish are motifs that make a connection between her and the monster characters in her crew.
The round buoy is now a crystal ball - and Zoraida actually has an upgrade called Crystal Ball. I added shrooms to her belt; they are made of pins and PVA.
Hex doll, shaped by the Witch from a clod of red clay. The doll is Zoraida's Totem, and an essential tool for her to work well in the game. I'm not too fond of the original Voodoo Doll model. It is huge, cartoony and the flawless patterned texture screams computer-sculpted. So I took a tiny doll left over from the Bad Juju sprue and painted it with Martian Ironearth. Being so minute, it would fit much better on a 25 or 20mm base. However, it must be 30mm to be playable in regular Malifaux games.
I had room for one more purchase this Campaign Week, so I panted a second Wisp. Now Zoraida and the Spawn Mother can each have one for herself.

 
 

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In other news, I attempted to sculpt a shield for the first time. The result could be better, but what's more important is that the process was educational. I'll be getting some new sculpting tools soon.

The yellowish one is the unpainted original, sculpted from Milliput. The three painted ones are plaster copies.

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